Explaining Ball Query and Multi-Scale Grouping in PointNet++ using a practical 3D Tetris example.
Why Farthest Point Sampling beats random sampling for 3D point clouds, explained with Python code.
Starting a new task on 6D pose estimation for Tetris blocks using point clouds and PyTorch after five years.
Debugging poor PPR-Net++ performance on 3D Tetris shapes and analyzing PointNet++ configurations.